AI Music for Video Games

Original loops, boss themes and menu music for indie developers who need a soundtrack without a composer's budget or timeline.

A soundtrack is one of the more expensive line items in an indie game budget, and it is also one of the hardest to prototype — you often need placeholder music just to feel out a level's pacing long before you can afford a composer. Autunes generates original tracks from a text description, so you can score a menu, a boss fight or a whole level in the time it takes to write the brief.

Describe the scene: a tense boss theme with a driving low end, a calm exploration loop for an overworld, an 8-bit-flavored menu jingle. Autunes composes the full arrangement, and Studio tools let you pull it apart afterward — six-stem separation for adaptive mixing, MIDI export for reworking in a DAW, and audio-to-audio remix for reshaping a track that is close but not quite right.

Why creators choose Autunes

Seamless loops

Ask for a loopable track and Autunes composes with a clean start and end so it repeats in-engine without an audible seam.

Any scene, any mood

Boss themes, overworld exploration, menu music, victory stings, ambient dungeon beds — describe the scene and get a matching score.

Stems for adaptive audio

Six-stem separation splits a track into drums, bass, melody and more, useful for layering intensity as a fight escalates.

MIDI export

Pull the composition into a DAW or game audio middleware for further editing or re-instrumentation.

70+ genres

From chiptune to orchestral to synthwave, matched to the game's art direction.

Commercial license on paid plans

Ship the soundtrack in a released, monetized game with Pro or Creator.

Scoring a game level by level

Treat each distinct game state as its own prompt rather than trying to cover a whole level with one track. A game typically needs several short, purpose-built pieces rather than one long composition, and generating them separately keeps each one focused on its scene.

Getting a loop that actually loops

A track only reads as a loop if the end flows back into the beginning without a break in rhythm or a lingering tail. Say so directly in the prompt — 'seamless loop, no fade-out, no long tail' — and test the export by playing it back to back in your engine or a DAW before wiring it in. If a track's ending still has a soft fade, the audio-to-audio remix tool can reshape the tail without regenerating the whole piece.

Frequently asked questions

Can Autunes generate music that loops seamlessly for a game engine?

Yes. Ask for a seamless loop with no fade-out in the prompt, and test the exported file back to back before wiring it into your engine to confirm the transition is clean.

Can I get stems for adaptive or layered game audio?

Yes, using six-stem separation, which splits a generated track into drums, bass, melody and other stems you can layer or mute as gameplay intensity changes.

Can I edit the music further in a DAW?

Yes. MIDI export lets you bring the composition into a DAW or game audio middleware for re-instrumentation or further arrangement.

Can I use AI music in a game I sell or monetize?

Pro and Creator plans include a commercial license covering released, monetized games. Free-plan tracks are for personal and non-commercial projects.

How many tracks does a typical indie game need?

Most games need several short, purpose-built pieces — a menu theme, one or two exploration loops, a combat theme and a few stings — rather than one long score, since each covers a different game state.

Can I get chiptune or retro-style game music?

Yes. Describe the era and style you want — 8-bit, 16-bit, synthwave, orchestral — and Autunes composes in that direction across its 70+ supported genres.

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