AI Music for Video Games
Original loops, boss themes and menu music for indie developers who need a soundtrack without a composer's budget or timeline.
A soundtrack is one of the more expensive line items in an indie game budget, and it is also one of the hardest to prototype — you often need placeholder music just to feel out a level's pacing long before you can afford a composer. Autunes generates original tracks from a text description, so you can score a menu, a boss fight or a whole level in the time it takes to write the brief.
Describe the scene: a tense boss theme with a driving low end, a calm exploration loop for an overworld, an 8-bit-flavored menu jingle. Autunes composes the full arrangement, and Studio tools let you pull it apart afterward — six-stem separation for adaptive mixing, MIDI export for reworking in a DAW, and audio-to-audio remix for reshaping a track that is close but not quite right.
Why creators choose Autunes
Seamless loops
Ask for a loopable track and Autunes composes with a clean start and end so it repeats in-engine without an audible seam.
Any scene, any mood
Boss themes, overworld exploration, menu music, victory stings, ambient dungeon beds — describe the scene and get a matching score.
Stems for adaptive audio
Six-stem separation splits a track into drums, bass, melody and more, useful for layering intensity as a fight escalates.
MIDI export
Pull the composition into a DAW or game audio middleware for further editing or re-instrumentation.
70+ genres
From chiptune to orchestral to synthwave, matched to the game's art direction.
Commercial license on paid plans
Ship the soundtrack in a released, monetized game with Pro or Creator.
Scoring a game level by level
Treat each distinct game state as its own prompt rather than trying to cover a whole level with one track. A game typically needs several short, purpose-built pieces rather than one long composition, and generating them separately keeps each one focused on its scene.
- Menu / title theme: sets the game's tone before any gameplay starts
- Exploration loop: lower energy, built to repeat for minutes at a time without fatiguing the player
- Combat / boss theme: higher tempo and tension, often built in layers for adaptive intensity
- Victory / game-over stings: short, a few seconds, marking a clear state change
- Ambient beds: quiet, textural loops for menus, pause screens or dialogue scenes
Getting a loop that actually loops
A track only reads as a loop if the end flows back into the beginning without a break in rhythm or a lingering tail. Say so directly in the prompt — 'seamless loop, no fade-out, no long tail' — and test the export by playing it back to back in your engine or a DAW before wiring it in. If a track's ending still has a soft fade, the audio-to-audio remix tool can reshape the tail without regenerating the whole piece.
Frequently asked questions
Can Autunes generate music that loops seamlessly for a game engine?
Yes. Ask for a seamless loop with no fade-out in the prompt, and test the exported file back to back before wiring it into your engine to confirm the transition is clean.
Can I get stems for adaptive or layered game audio?
Yes, using six-stem separation, which splits a generated track into drums, bass, melody and other stems you can layer or mute as gameplay intensity changes.
Can I edit the music further in a DAW?
Yes. MIDI export lets you bring the composition into a DAW or game audio middleware for re-instrumentation or further arrangement.
Can I use AI music in a game I sell or monetize?
Pro and Creator plans include a commercial license covering released, monetized games. Free-plan tracks are for personal and non-commercial projects.
How many tracks does a typical indie game need?
Most games need several short, purpose-built pieces — a menu theme, one or two exploration loops, a combat theme and a few stings — rather than one long score, since each covers a different game state.
Can I get chiptune or retro-style game music?
Yes. Describe the era and style you want — 8-bit, 16-bit, synthwave, orchestral — and Autunes composes in that direction across its 70+ supported genres.
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